Class Unit [-] [+]

Inherits all methods from: Object, WorldObject

Methods

AddAura

Adds the Aura of the given spell entry on the given target from the Unit.

AddThreat

Adds threat to the Unit from the victim.

AddUnitState

Adds the given unit state for the Unit.

Attack

The Unit tries to attack a given target

AttackStop

The Unit stops attacking its target

CastCustomSpell

Casts the Spell at target Unit with custom basepoints or casters. See also Unit:CastSpell.

CastSpell

Makes the Unit cast the spell on the target.

CastSpellAoF

Makes the Unit cast the spell to the given coordinates, used for area effect spells.

ClearInCombat

Clears the Unit's combat

ClearThreatList

Clears the Unit's threat list.

ClearUnitState

Removes the given unit state from the Unit.

CountPctFromCurHealth

Returns calculated percentage from Health

CountPctFromMaxHealth

Returns calculated percentage from Max Health

DeMorph

Unmorphs the Unit setting it's display ID back to the native display ID.

DealDamage

Makes the Unit damage the target Unit

DealHeal

Makes the Unit heal the target Unit with given spell

Dismount

Dismounts the Unit.

Emote

Makes the Unit perform the given emote.

EmoteState

Makes the Unit perform the given emote continuously.

GetAura

Returns the Aura of the given spell entry on the Unit or nil.

GetBaseSpellPower

Returns the Unit's base spell power

GetCharmGUID

Returns the GUID of the Unit's charmed entity.

GetCharmerGUID

Returns the Unit's charmer's GUID.

GetClass

Returns the Unit's class ID.

GetClassAsString

Returns the Unit's class' name in given or default locale or nil.

GetCombatTime

Returns the Unit's combat timer

GetControllerGUID

Returns the GUID of the Unit's charmer or owner.

GetControllerGUIDS

Returns the GUID of the Unit's charmer or owner or its own GUID.

GetCreatorGUID

Returns the Unit's creator's GUID.

GetCreatureType

Returns the Unit's creature type ID like wolf or humanoid.

GetCritterGUID

Returns the Critter Guid

GetCurrentSpell

Returns the currently casted Spell of given type or nil.

GetDisplayId

Returns the Unit's current display ID.

GetFaction

Returns the Unit's faction ID.

GetFriendlyUnitsInRange

Returns a table containing friendly Unit's within given range of the Unit.

GetGender

Returns the Unit's gender.

GetHealth

Returns the Unit's health amount.

GetHealthPct

Returns the Unit's health percent.

GetLevel

Returns the Unit's level.

GetMaxHealth

Returns the Unit's max health.

GetMaxPower

Returns the Unit's max power amount for given power type.

GetMountId

Returns the Unit's mount's modelID.

GetMovementType

Returns the current movement type for this Unit.

GetNativeDisplayId

Returns the Unit's native/original display ID.

GetOwner

Returns the Unit's owner.

GetOwnerGUID

Returns the Unit's owner's GUID.

GetPetGUID

Returns the GUID of the Unit's pet.

GetPower

Returns the Unit's power amount for given power type.

GetPowerPct

Returns the Unit's power percent for given power type.

GetPowerType

Returns the Unit's current power type.

GetRace

Returns the Unit's race ID.

GetRaceAsString

Returns the Unit's race's name in given or default locale or nil.

GetSpeed

Returns the Unit's speed of given [UnitMoveType].

GetStandState

Returns the Unit's current stand state.

GetStat

Returns Unit's specified stat

GetUnfriendlyUnitsInRange

Returns a table containing unfriendly Unit's within given range of the Unit.

GetVehicle

GetVehicleKit

Returns Unit's Vehicle methods

GetVictim

Returns the Unit's current victim target or nil.

HasAura

Returns true if the Unit has an aura from the given spell entry.

HasUnitState

Returns true if the Unit has the given unit state.

HealthAbovePct

Returns true if the Unit's health is above the given percentage.

HealthBelowPct

Returns true if the Unit's health is below the given percentage.

InterruptSpell

Interrupts Unit's spell state, casting, etc.

IsAlive

Returns true if the Unit is alive.

IsArmorer

Returns true if the Unit is an armorer and can repair equipment.

IsAttackingPlayer

Returns true if the Unit is attacking a player.

IsAuctioneer

Returns true if the Unit an auctioneer.

IsBanker

Returns true if the Unit is a banker.

IsBattleMaster

Returns true if the Unit is a battle master.

IsCasting

Returns true if the Unit is casting a spell

IsCharmed

Returns true if the Unit is a charmed.

IsDead

Returns true if the Unit is dead.

IsDying

Returns true if the Unit is dying.

IsFullHealth

Returns true if the Unit has full health.

IsGossip

Returns true if the Unit is able to show a gossip window.

IsGuildMaster

Returns true if the Unit a guild master.

IsInAccessiblePlaceFor

Returns true if the Unit is in an accessible place for the given Creature.

IsInCombat

Returns true if the Unit is in combat.

IsInWater

Returns true if the Unit is in water.

IsInnkeeper

Returns true if the Unit an innkeeper.

IsMounted

Returns true if the Unit is mounted.

IsOnVehicle

Returns true if the Unit is on a Vehicle.

IsPvPFlagged

Returns true if the Unit flagged for PvP.

IsQuestGiver

Returns true if the Unit is a quest giver.

IsRooted

Returns true if the Unit is rooted.

IsServiceProvider

Returns true if the Unit provides services like vendor, training and auction.

IsSpiritGuide

Returns true if the Unit is a spirit guide.

IsSpiritHealer

Returns true if the Unit is a spirit healer.

IsSpiritService

Returns true if the Unit is a spirit guide or spirit healer.

IsStandState

Returns true if the Unit is standing.

IsStopped

Returns true if the Unit is not moving.

IsTabardDesigner

Returns true if the Unit is a tabard designer.

IsTaxi

Returns true if the Unit is a taxi master.

IsTrainer

Returns true if the Unit a trainer.

IsUnderWater

Returns true if the Unit is under water.

IsVendor

Returns true if the Unit is a vendor.

IsWithinDistInMap

Returns true if the WorldObject is within given radius of the Unit.

Kill

Makes the Unit kill the target Unit

Mount

Mounts the Unit on the given displayID/modelID.

MoveChase

The Unit will chase the target

MoveClear

Clears the Unit's movement

MoveConfused

The Unit will move confused

MoveExpire

The Unit's movement expires and clears movement

MoveFleeing

The Unit will flee

MoveFollow

The Unit will follow the target

MoveHome

The Unit will move to its set home location

MoveIdle

The Unit will be idle

MoveJump

Makes the Unit jump to the coordinates

MoveRandom

The Unit will move at random

MoveStop

Stops the Unit's movement

MoveTo

The Unit will move to the coordinates

NearTeleport

Makes the Unit teleport to given coordinates within same map.

RemoveAllAuras

Removes all Aura's from the Unit.

RemoveAura

Removes Aura of the given spell entry from the Unit.

SendChatMessageToPlayer

Sends chat message to Player

SendUnitEmote

The Unit will emote the message

SendUnitSay

The Unit will say the message

SendUnitWhisper

The Unit will whisper the message to a Player

SendUnitYell

The Unit will yell the message

SetCharmerGUID

Sets charmer GUID

SetConfused

Confuses the Unit, if 'false' specified, the Unit is no longer confused.

SetCreatorGUID

Sets creator GUID

SetCritterGUID

SetDisplayId

Sets the Unit's modelID.

SetFFA

Sets the Unit's FFA flag on or off.

SetFacing

Sets the Unit's facing/orientation.

SetFacingToObject

Sets the Unit to face the given WorldObject's direction.

SetFaction

Sets the Unit's faction.

SetFeared

Fears the Unit, if 'false' specified, the Unit is no longer feared.

SetHealth

Sets the Unit's health.

SetLevel

Sets the Unit's level.

SetMaxHealth

Sets the Unit's max health.

SetMaxPower

Sets the Unit's max power amount for the given power type.

SetName

Sets the Unit's name internally.

SetNativeDisplayId

Sets the Unit's native/default modelID.

SetOwnerGUID

Sets the Unit's owner GUID to given GUID.

SetPetGUID

Sets pet GUID

SetPower

Sets the Unit's power amount for the given power type.

SetPowerType

Sets the Unit's power type.

SetPvP

Sets the Unit's PvP on or off.

SetRooted

Roots the Unit to the ground, if 'false' specified, unroots the Unit.

SetSanctuary

Sets the Unit's sanctuary flag on or off.

SetSheath

Sets the Unit's sheath state.

SetSpeed

Sets the Unit's speed of given [UnitMoveType] to given rate. If forced, packets sent to clients forcing the visual change.

SetStandState

Sets the Unit's stand state

SetWaterWalk

Toggles (Sets) Unit's water walking

StopSpellCast

Stops the Unit's current spell cast

Generated on 14/02/2017
©2016 - Eluna Lua Engine