Class GameObject [-] [+]

Inherits all methods from: Object, WorldObject

Methods

Despawn

Despawns a GameObject

GetDBTableGUIDLow

Returns the guid of the GameObject that is used as the ID in the database

GetDisplayId

Returns display ID of the GameObject

GetGoState

Returns the state of a GameObject Below are client side [GOState]s off of 3.3.5a

GetLootRecipient

Returns the Player that can loot the GameObject

GetLootRecipientGroup

Returns the Group that can loot the GameObject

GetLootState

Returns the [LootState] of a GameObject Below are [LootState]s off of 3.3.5a

HasQuest

Returns 'true' if the GameObject can give the specified Quest

IsActive

Returns 'true' if the GameObject is active

IsSpawned

Returns 'true' if the GameObject is spawned

IsTransport

Returns 'true' if the GameObject is a transport

RemoveFromWorld

Removes GameObject from the world

Respawn

Respawns a GameObject

SaveToDB

Saves GameObject to the database

SetGoState

Sets the state of a GameObject

SetLootState

Sets the [LootState] of a GameObject Below are [LootState]s off of 3.3.5a

SetRespawnTime

Sets the respawn or despawn time for the gameobject.

UseDoorOrButton

Activates a door or a button/lever

Generated on 09/04/2016
©2016 - Eluna Lua Engine